Archive for March, 2009

Blackmagic Design shows no love for CS4… Yet.

Thursday, March 5th, 2009

Blackmagic Design’s Intensity card is cheap, easy to use, and mighty powerful. You can preview video in After Effects, Premiere, Photoshop, etc. all using this card’s HDMI out. In Photoshop send a still to the monitor and preview it live there. Paint a little bit, export again, and see the change.  It also has HDMI in so you can capture uncompressed HD from a HDV camera like the Canon HV20. It’s pretty slick. That is, when it’s compatible with your software. After installing the CS4 Master Collection this little nugget reared its head when sending video out to my HD monitor.

bmnocs4yet

An email to BMD support yielded this response:

"We are waiting for one last thing from Adobe to be sorted and then we should
be able to finalize our CS4 drivers. I’ve heard that this hopefully will
happen soon and then once we get that last issue ironed out the CS4 drivers
should be released. No timeframe for when that will happen but hopefully
soon."

So now I’m high and dry until Adobe gets itself in gear. Or I could fork out the cash for Final Cut Studio.

UPDATE: BMD just released the drivers for Windows. What about your Mac customers?

How to get Maya 2009 to export COLLADA for Papervision3D on a Mac.

Wednesday, March 4th, 2009

Here’s the setup: You’re looking to use Maya to export your geometry to use in your Papervision3D projects. For Mac users this is a problem since the plugin was not compiled correctly in the most recent release for Maya 2009. Maya 2008 and previous work just fine but Maya 2009 was installed using a dynamic library, so it’s fubar to the masses… until now. I figured out how to get it working after many a trial and error, but you’ll need some hard drive space and some patience to see this through. What we’re going to do is supply the missing library by installing XCode and the Boost Library to get the plug-in to work. So until the powers that be fix it, below is the workaround to get back in business.

What you’ll need:

The entire process will take less than an hour, but the user involvement is rather low.

  1. Install COLLADAMaya Plug-in
    Download the Maya plug-in disc image, mount, and install using the supplied package. Once the plug-in is installed, open Maya and navigate to Window –> Settings/Preferences –> Plug-in Manager. You will see a list of all available plug-ins. Choose “Loaded” next to COLLADAMaya.bundle.

    COLLADAMaya Plug-in Activate

    You’ll notice you receive an error, like this:

    Library not loaded: libboost_filesystem-xgcc40-mt-1_36.dylib
    Referenced from: /Users/Shared/Autodesk/maya/2009/plug-ins/COLLADAMaya.bundle
    

    This is the error we’re going to fix in the next steps.

  2. Install XCode
    Download the XCode image from Apple’s Developer site. It’s about 1GB in size. The default settings are all you need if you don’t plan on doing anything else with it. This is the biggest issue with this workaround. It will take up about 1GB of space.
  3. Install the Boost Library
    Download the Boost Library 1.36.0. Newer libraries may work, but this is the library that the plugin was compiled against in the development stage. Select the version that ends in .tar.gz. This made a difference for me, though I’m not exactly sure why. I recommend you extract the contents to the Desktop. Open Terminal, which can be found in /Applications/Utilities. To get going you need to configure the installation procedure before installing.

    In the terminal you’ll need to navigate to the Boost folder on the Desktop. Obviously if you extracted elsewhere, navigate there. Here are some Terminal commands for rookies. Once you have successfully navigated inside the Boost folder, type:

    ./configure

    This will start the configuration script. It takes a minute or two to complete. Once complete, type:

    sudo make install

    Enter your password and hit enter. Now is the time for a break, especially since it takes about 20 minutes to unpack these files. When it finally finishes you will be given a message that the library was successfully installed.

  4. Re-Enable Plug-in
    Return to Maya and re-enable the plug-in. See Step 1 to review. You should not get an error message this time around. Success!

Now you are free to model and export your your work to COLLADA for use in your Papervision3D Flash projects. Here are the settings I use to export my work:

My Export Settings

For those just getting their feet wet in Papervision3D and would like to see how their work looks in a Flash movie, try out Mr. doob’s Papervision3D Previewer.

I hope this post is helpful to those few users who were in my shoes. Leave a comment and let me know how it worked out.

Welcome

Wednesday, March 4th, 2009

So you’ve managed to find our blog! Here you’ll find out all about 3D, video, web, games, and all the in-betweens. We’re just getting this thing going, so bear with us as we get the kinks out. Our goal is to have fun and learn something on the way.