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	<title>The Bigger Design Blog</title>
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		<title>Our NERF Gun Installation at MailChimp HQ is Unveiled</title>
		<link>http://www.thebiggerdesign.com/blog/2011/06/our-nerf-gun-installation-at-mailchimp-hq-is-unveiled/</link>
		<comments>http://www.thebiggerdesign.com/blog/2011/06/our-nerf-gun-installation-at-mailchimp-hq-is-unveiled/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 14:37:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=272</guid>
		<description><![CDATA[We can finally talk about our latest project &#8211; a NERF installation at MailChimp headquarters in Atlanta! We designed a custom cart to hold dual Vulcan guns so they can lay down some hurtin&#8217; over the interwebs. We&#8217;ll post more once we get off the plane and back to our HQ. For now, check out [...]]]></description>
			<content:encoded><![CDATA[<p>We can finally talk about our latest project &#8211; a NERF installation at <a href="http://www.mailchimp.com">MailChimp</a> headquarters in Atlanta! We designed a custom cart to hold dual Vulcan guns so they can lay down some hurtin&#8217; over the interwebs. We&#8217;ll post more once we get off the plane and back to our HQ. For now, check out <a href="http://blog.mailchimp.com/mailchimps-robotic-double-vulcan-nerf-gun-turret/">MailChimp&#8217;s blog</a> and the video below.</p>
<p><iframe src="http://player.vimeo.com/video/25470064?title=0&amp;byline=0&amp;portrait=0" width="580" height="326" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Sentinel Source Code Now Available for Download on Google Code</title>
		<link>http://www.thebiggerdesign.com/blog/2011/01/the-sentinel-source-code-now-available-for-download-on-google-code/</link>
		<comments>http://www.thebiggerdesign.com/blog/2011/01/the-sentinel-source-code-now-available-for-download-on-google-code/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 16:08:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=235</guid>
		<description><![CDATA[The Bigger Design presents you with the intial release of the Sentinel project. We strapped a NERF BFG on a homebrew swivel stand, hooked up some wires with an Arduino board, slapped a webcam on top, and brought it all together with an Adobe AIR application to make it sing. Now you can too. LICENSE [...]]]></description>
			<content:encoded><![CDATA[<p>The Bigger Design presents you with the intial release of the Sentinel project. We strapped a NERF BFG on a homebrew swivel stand, hooked up some wires with an Arduino board, slapped a webcam on top, and brought it all together with an Adobe AIR application to make it sing. Now you can too.</p>
<h3>LICENSE</h3>
<p>The Sentinel project is a mashup of ideas and is based on several freely available AS3 libraries. You can do whatever you like with it as long as you don&#8217;t sell it. If you do create a unit, please let us know.</p>
<h3>INSTALLATION</h3>
<p>The <a href="http://www.theleagueofmoveabletype.com/fonts/12-orbitron">Orbitron font</a> and AS3 libraries are included. You&#8217;ll need an <a href="http://arduino.cc/en/Main/Hardware">Arduino board</a> and a webcam to get it started. From there you&#8217;ll also need a <a href="http://www.amazon.com/gp/search/ref=a9_sc_1?rh=i:aps,k:nerf+vulcan&#038;keywords=nerf+vulcan&#038;ie=UTF8&#038;qid=1294155841">NERF Vulcan</a>, a <a href="http://servocity.com/">few servos</a>, etc. A tutorial is in the works to get it all going, but you can start looking around now and seeing how things work.</p>
<h3>FUTURE</h3>
<ul>
<li>Tutorials on how to create your own base/stand, configure Arduino, making it all sing, etc.</li>
<li>OpenCV integration for face tracking</li>
<li>Moving in the X and Y axis without buying a $800 base. The jury is still out on how this is going to be done affordably.</li>
</ul>
<h3>ACKNOWLEDGEMENTS</h3>
<p>I&#8217;d like to thank <a href="http://twitter.com/tweenlite">Jack Doyle</a>, <a href="http://twitter.com/soulwire">Justin Windle</a>, <a href="http://twitter.com/gskinner">Grant Skinner</a>, <a href="http://bjoern.org/">Björn Hartmann</a>, and <a href="http://twitter.com/reintroducing">Matt Przybylski</a> for making their awesome AS3 libraries publicly available for the Flash community.</p>
<h3>CONTACT</h3>
<p>If you have any questions, please contact us at: <a href="mailto:info@thebiggerdesign.com">info@thebiggerdesign.com</a></p>
<p><a href="https://code.google.com/p/the-sentinel/downloads/list">Download The Sentinel Source Code from Google Code</a></p>
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		<item>
		<title>AdobeMAX and The Sentinel</title>
		<link>http://www.thebiggerdesign.com/blog/2010/11/adobemax-and-the-sentinel/</link>
		<comments>http://www.thebiggerdesign.com/blog/2010/11/adobemax-and-the-sentinel/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 15:14:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=221</guid>
		<description><![CDATA[Adobe called a few months ago and expressed interest in having The Sentinel as part of their keynote at AdobeMAX. After mulling it over for .001 seconds, we were in. We put together a tech-focused video on the project, since it was created with Flash and runs on Adobe AIR, and sent it their way. [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe called a few months ago and expressed interest in having The Sentinel as part of their keynote at <a href="http://max.adobe.com">AdobeMAX</a>. After mulling it over for .001 seconds, we were in. We put together a tech-focused video on the project, since it was created with Flash and runs on Adobe AIR, and sent it their way. Next thing you know they&#8217;re calling back and wanting it in person. Copious amounts of packing materials and extra parts later we&#8217;re in LA rubbing elbows with <a href="http://twitter.com/benforta">Ben Forta</a>, <a href="http://twitter.com/egreenfield">Ely Greenfield</a>, and <a href="http://twitter.com/mchotin">Matt Chotin</a>, and the rest of the Adobe gang.</p>
<p>Here&#8217;s the video that aired during the AdobeMAX Day 2 Keynote:</p>
<p><iframe src="http://player.vimeo.com/video/16277816" width="640" height="360" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16277816">NERF Sentinel from AdobeMAX Keynote</a> from <a href="http://vimeo.com/thebiggerdesign">The Bigger Design</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Once through with the keynote, it was off to a few sessions on GoogleTV, new 3D technology for Flash Player, multi-player gaming, and more. <a href="http://tv.adobe.com/channel/max/max-2010/">Check out all the sessions for AdobeMAX on AdobeTV</a>.</p>
<p>In addition to a great conference, the amount of goodies acquired was epic. All attendees received a Droid 2 phone from Motorola and a <a href="http://www.logitech.com/en-us/smartTV/revue">Logitech Revue from Google</a>. This is in addition to thumb drives, water bottles, Flex books, etc. </p>
<p>Additionally, here are a few pics we took while out in Los Angeles:<br />
				<div id="gallery-706147af" class="flickr-gallery photoset">
													<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5123514161"><img class="photo" title="The AS3 code for 3D interpolation for games on a network" src="http://farm2.static.flickr.com/1381/5123514161_83c95fb18d_s.jpg" alt="The AS3 code for 3D interpolation for games on a network" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124114558"><img class="photo" title="A crate of GoogleTV units from Google and Logitech" src="http://farm5.static.flickr.com/4012/5124114558_65e7847f9e_s.jpg" alt="A crate of GoogleTV units from Google and Logitech" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124113384"><img class="photo" title="Matt and Ely with the Sentinel" src="http://farm2.static.flickr.com/1172/5124113384_f401332a3e_s.jpg" alt="Matt and Ely with the Sentinel" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124112434"><img class="photo" title="AdobeMAX Rehearsals" src="http://farm5.static.flickr.com/4015/5124112434_f3d9f65e25_s.jpg" alt="AdobeMAX Rehearsals" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124111802"><img class="photo" title="AdobeMAX" src="http://farm5.static.flickr.com/4011/5124111802_9028d25565_s.jpg" alt="AdobeMAX" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124111052"><img class="photo" title="Droid2 for everyone" src="http://farm2.static.flickr.com/1258/5124111052_b4a591c42e_s.jpg" alt="Droid2 for everyone" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124110254"><img class="photo" title="Martha Stewart is awesome." src="http://farm2.static.flickr.com/1246/5124110254_026b9538db_s.jpg" alt="Martha Stewart is awesome." /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5124109340"><img class="photo" title="Kevin Lynch welcomes everyone to AdobeMAX 2010" src="http://farm5.static.flickr.com/4013/5124109340_f7157e0585_s.jpg" alt="Kevin Lynch welcomes everyone to AdobeMAX 2010" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5123505833"><img class="photo" title="Joa Ebert" src="http://farm5.static.flickr.com/4104/5123505833_275be90f17_s.jpg" alt="Joa Ebert" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5123504181"><img class="photo" title="Multi-Touch by Second Story Interactive" src="http://farm5.static.flickr.com/4055/5123504181_f344e89a2b_s.jpg" alt="Multi-Touch by Second Story Interactive" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5123505011"><img class="photo" title="USB drive schwag" src="http://farm2.static.flickr.com/1218/5123505011_92dc0dcbde_s.jpg" alt="USB drive schwag" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=5142216691"><img class="photo" title="Sentinel on stage at AdobeMAX" src="http://farm2.static.flickr.com/1148/5142216691_e6bbeb8e0b_s.jpg" alt="Sentinel on stage at AdobeMAX" /></a>
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		<title>AdobeMAX Demo and NERF Sentinel Project Goes Open Source</title>
		<link>http://www.thebiggerdesign.com/blog/2010/10/adobemax-demo-and-nerf-sentinel-project-goes-open-source/</link>
		<comments>http://www.thebiggerdesign.com/blog/2010/10/adobemax-demo-and-nerf-sentinel-project-goes-open-source/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 16:06:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=209</guid>
		<description><![CDATA[The NERF Sentinel Project is going open-source, so you&#8217;ll be able to build your own system to automatically protect your domain. We&#8217;re cleaning up the code and preparing a series of technical tutorials on how to get your gun up and running. Look for more information in the coming weeks. If you&#8217;re at AdobeMAX and [...]]]></description>
			<content:encoded><![CDATA[<p>The NERF Sentinel Project is going open-source, so you&#8217;ll be able to build your own system to automatically protect your domain. We&#8217;re cleaning up the code and preparing a series of  technical tutorials on how to get your gun up and running. Look for more information in the coming weeks.</p>
<p>If you&#8217;re at AdobeMAX and want to see more of the Sentinel, message <a href="http://twitter.com/thebiggerdesign">@thebiggerdesign</a> and we can arrange a demo in the pavillion.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Sentinel: An Autonomous NERF Gun powered by Adobe AIR and Arduino</title>
		<link>http://www.thebiggerdesign.com/blog/2010/09/sentinel-an-autonomous-nerf-gun-powered-by-adobe-air-and-arduino/</link>
		<comments>http://www.thebiggerdesign.com/blog/2010/09/sentinel-an-autonomous-nerf-gun-powered-by-adobe-air-and-arduino/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 19:03:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flash CS4]]></category>
		<category><![CDATA[Flash CS5]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[NERF]]></category>
		<category><![CDATA[sentinel]]></category>
		<category><![CDATA[sentry gun]]></category>
		<category><![CDATA[servos]]></category>
		<category><![CDATA[sparkfun]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=193</guid>
		<description><![CDATA[So it&#8217;s been about a year since this blog was updated, so we&#8217;re bouncing back into the blogoverse with an epic post to make up for the hiatus. The Bigger Design presents you with our Sentinel project. We strapped a NERF BFG on a homebrew swivel stand, hooked up some wires with an Arduino board, slapped a [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s been about a year since this blog was updated, so we&#8217;re bouncing back into the blogoverse with an epic post to make up for the hiatus. The Bigger Design presents you with our Sentinel project. We strapped a NERF BFG on a homebrew swivel stand, hooked up some wires with an Arduino board, slapped a webcam on top, and brought it all together with an Adobe AIR application to make it sing.</p>
<p><iframe src="http://player.vimeo.com/video/14968867" width="640" height="360" frameborder="0"></iframe></p>
<p>This was part of a larger presentation given at this past spring&#8217;s <a href="http://groups.adobe.com/group/496">Columbia Adobe User Group</a> / <a href="http://www.refreshcolumbia.org/">Refresh Columbia</a> double-feature meetup. Here&#8217;s another <a href="http://vimeo.com/10662678">short video demonstration of the Sentinel</a> from the meeting, courtesy of Greg Lunn.</p>
<p>Now we&#8217;re brushing off the cobwebs and bringing the Sentinel project back into the spotlight. Over the next few weeks, we&#8217;ll break the project down, describe its biggest challenges and how we solved them. If there&#8217;s enough interest, we&#8217;ll get your trigger finger itching with details on how you can roll your own.</p>
<p>Check out our <a href="http://www.flickr.com/photos/thebiggerdesign/sets/72157624956449212/">Sentinel photos on Flickr</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Flash Gotcha: Giving and Getting the Finger in Flash</title>
		<link>http://www.thebiggerdesign.com/blog/2009/09/flash-gotcha-giving-and-getting-the-finger-in-flash/</link>
		<comments>http://www.thebiggerdesign.com/blog/2009/09/flash-gotcha-giving-and-getting-the-finger-in-flash/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 20:57:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=109</guid>
		<description><![CDATA[No, not like that, though I’ve seen people give Flash the finger far too many times. In our case we want the cursor to change to the finger cursor. This is the same cursor you would get when hovering over a link. By default this is turned off for MovieClips. To enable it, we add [...]]]></description>
			<content:encoded><![CDATA[<p>No, not like that, though I’ve seen people give Flash the finger far too many times. In our case we want the cursor to change to the finger cursor. This is the same cursor you would get when hovering over a link. By default this is turned off for MovieClips. To enable it, we add this line of Actionscript for the movieclip:</p>
<div class="codesnip-container" >myMovieClip.buttonMode = true;</div>
<p>Simply take your MovieClip’s instance name and set the attribute buttonMode to true. Now when you publish your movie, rolling over the MovieClip changes your cursor.</p>
<p>Here’s where it gets tricky. Let’s say there’s a MovieClip in your library that needs to be used several times to contain text, such as a list of buttons. You set up the MovieClip as a class to re-use, you pull in the XML content to each class using a for loop, and then add it to the stage with buttonMode set to true. Now here comes the pain in the neck. When you hover the mouse over the MovieClip you get the cursor change, but when you move the mouse over the part of the MovieClip with the text, bye-bye cursor change.</p>
<p>This result is due the default behavior of text with the cursor. To disable this behavior, set the textfield inside the MovieClip to this:</p>
<div class="codesnip-container" >myMovieClip.myTextfield.mouseEnabled = false;</div>
<p>Presto! Now your MovieClip behaves like a button, the cursor is not affected by the text, and you don&#8217;t have to give Flash the finger.</p>
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		<title>Vendor Client Relationships</title>
		<link>http://www.thebiggerdesign.com/blog/2009/05/vendor-client-relationships/</link>
		<comments>http://www.thebiggerdesign.com/blog/2009/05/vendor-client-relationships/#comments</comments>
		<pubDate>Fri, 29 May 2009 14:20:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Client Relationships]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=85</guid>
		<description><![CDATA[Luckily, bad clients relationships haven&#8217;t happened to us (knocking on wood), but it&#8217;s obviously happening to others from the recent app and video being posted online recently. iMust First up is iMust, an iPhone app from Happy Gravity Media/Blitz Media. The iMust app is critical if you need to say something during a meeting, but [...]]]></description>
			<content:encoded><![CDATA[<p>Luckily, bad clients relationships haven&#8217;t happened to us <em>(knocking on wood)</em>, but it&#8217;s obviously happening to others from the recent app and video being posted online recently.</p>
<h3><strong>iMust</strong></h3>
<p>First up is iMust, an iPhone app from Happy Gravity Media/Blitz Media. The iMust app is critical if you need to say something during a meeting, but don&#8217;t know exactly what to say. Actually, it&#8217;s what not to say. This tongue-in-cheek app pipes out sound bites that are sure to infuriate the party on the other side of the table. Here&#8217;s a screengrab:</p>
<p><img class="alignnone size-medium wp-image-99" title="imust2" src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/05/imust2-200x300.jpg" alt="imust2" width="200" height="300" /> <img class="alignnone size-medium wp-image-98" title="imust1" src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/05/imust1-200x300.jpg" alt="imust1" width="200" height="300" /></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312685277&amp;mt=8">Get the app on iTunes.</a> It&#8217;s FREE!<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312685277&amp;mt=8"><br />
</a></p>
<h3><strong>The Vendor/Client Relationship in a Real World Situation</strong></h3>
<p>A funny take on how the vendor/client relationship would translate into real world situations.</p>
<p><object width="543" height="322" data="http://www.youtube.com/v/R2a8TRSgzZY&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/R2a8TRSgzZY&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<h3><strong>Make the Logo Bigger</strong></h3>
<p>Lastly, there is this gem that appeared a few years ago. Designers spend so much time making logos fit nicely into their designs only to have clients foil them with the request to &#8220;Make the Logo Bigger&#8221;.<br />
<a href="http://www.creativetechs.com/iq/make_the_logo_bigger_the_song.html">Download &#8220;Make the Logo Bigger&#8221;<br />
</a></p>
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		<title>Blackmagic Driver Fail</title>
		<link>http://www.thebiggerdesign.com/blog/2009/04/blackmagic-driver-fail/</link>
		<comments>http://www.thebiggerdesign.com/blog/2009/04/blackmagic-driver-fail/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 19:37:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=75</guid>
		<description><![CDATA[New Blackmagic drivers were released today, so I was excited to try them out. I thought I was going to be able to use CS4 with it, but after seeing this in the system settings for my Blackmagic Intensity card, I knew something was amiss. The Intensity card is HDMI only, while the Intensity Pro [...]]]></description>
			<content:encoded><![CDATA[<p>New Blackmagic drivers were released today, so I was excited to try them out. I thought I was going to be able to use CS4 with it, but after seeing this in the system settings for my Blackmagic Intensity card, I knew something was amiss.</p>
<p><img src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/04/intensitydriverfail.gif" alt="intensitydriverfail" title="intensitydriverfail" width="668" height="552" class="alignnone size-full wp-image-76" /></p>
<p>The Intensity card is HDMI only, while the Intensity Pro has a breakout cable for analog connections. Neither has SDI. My email into tech support got this response:</p>
<blockquote><p>We know, it was an error in the compiling of the driver. That should be fixed shortly, please uninstall that driver version and use the older version until we are able to fix that. It shouldn’t take over  day or so to get that straightened out.</p></blockquote>
<p>So Blackmagic knew about it and released the drivers anyway. Oh, and downgrading doesn&#8217;t do anything either as I need CS4 compatibility. The waiting game continues&#8230;</p>
]]></content:encoded>
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		<title>Blackmagic Design shows no love for CS4&#8230; Yet.</title>
		<link>http://www.thebiggerdesign.com/blog/2009/03/blackmagic-design-shows-no-love-for-cs4-yet/</link>
		<comments>http://www.thebiggerdesign.com/blog/2009/03/blackmagic-design-shows-no-love-for-cs4-yet/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 14:55:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=11</guid>
		<description><![CDATA[Blackmagic Design&#8217;s Intensity card is cheap, easy to use, and mighty powerful. You can preview video in After Effects, Premiere, Photoshop, etc. all using this card&#8217;s HDMI out. In Photoshop send a still to the monitor and preview it live there. Paint a little bit, export again, and see the change.  It also has HDMI [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blackmagic-design.com/products/intensity/">Blackmagic Design&#8217;s Intensity</a> card is cheap, easy to use, and mighty powerful. You can preview video in After Effects, Premiere, Photoshop, etc. all using this card&#8217;s HDMI out. In Photoshop send a still to the monitor and preview it live there. Paint a little bit, export again, and see the change.  It also has HDMI in so you can capture uncompressed HD from a HDV camera like the Canon HV20. It&#8217;s pretty slick. That is, when it&#8217;s compatible with your software. After installing the <a href="http://www.adobe.com/products/creativesuite/mastercollection/">CS4 Master Collection</a> this little nugget reared its head when sending video out to my HD monitor.</p>
<p><img class="alignnone size-medium wp-image-16" title="bmnocs4yet" src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/03/bmnocs4yet-300x143.gif" alt="bmnocs4yet" width="300" height="143" /></p>
<p>An email to BMD support yielded this response:</p>
<pre>"We are waiting for one last thing from Adobe to be sorted and then we should
be able to finalize our CS4 drivers. I’ve heard that this hopefully will
happen soon and then once we get that last issue ironed out the CS4 drivers
should be released. No timeframe for when that will happen but hopefully
soon."</pre>
<p>So now I&#8217;m high and dry until Adobe gets itself in gear. Or I could fork out the cash for Final Cut Studio.</p>
<p><strong>UPDATE:</strong> BMD just released the <a href="http://www.blackmagic-design.com/support/software/">drivers for Windows</a>. What about your Mac customers?</p>
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		<title>How to get Maya 2009 to export  COLLADA for Papervision3D on a Mac.</title>
		<link>http://www.thebiggerdesign.com/blog/2009/03/import-to-export-video-how-to-get-maya-2009-to-export-collada-for-pv3d-on-a-mac/</link>
		<comments>http://www.thebiggerdesign.com/blog/2009/03/import-to-export-video-how-to-get-maya-2009-to-export-collada-for-pv3d-on-a-mac/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 03:13:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[COLLADA]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Papervision3D]]></category>

		<guid isPermaLink="false">http://www.thebiggerdesign.com/blog/?p=8</guid>
		<description><![CDATA[Here&#8217;s the setup: You&#8217;re looking to use Maya to export your geometry to use in your Papervision3D projects. For Mac users this is a problem since the plugin was not compiled correctly in the most recent release for Maya 2009. Maya 2008 and previous work just fine but Maya 2009 was installed using a dynamic [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the setup: You&#8217;re looking to use Maya to export your geometry to use in your <a href="http://blog.papervision3d.org">Papervision3D</a> projects. For Mac users this is a problem since the plugin was not compiled correctly in the most recent release for Maya 2009. Maya 2008 and previous work just fine but Maya 2009 was installed using a dynamic library, so it&#8217;s fubar to the masses&#8230; until now. I figured out how to get it working after many a trial and error, but you&#8217;ll need some hard drive space and some patience to see this through. What we&#8217;re going to do is supply the missing library by installing XCode and the Boost Library to get the plug-in to work. So until the powers that be fix it, below is the workaround to get back in business.</p>
<p>What you&#8217;ll need:</p>
<ul>
<li>A working copy of <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=7635018">Maya 2009</a>. There&#8217;s a <a href="http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&amp;id=12035483">trial version</a> available as well.<a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=7635018"><br />
</a></li>
<li><a href="http://developer.apple.com/technology/xcode.html">XCode</a> (You&#8217;ll need the latest release, not what&#8217;s on the Leopard DVD- it won&#8217;t work in this case.)</li>
<li>The Boost Library &#8211; <a href="http://www.boost.org/users/history/version_1_36_0">Version 1.36.0</a></li>
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=136478&amp;package_id=303398">COLLADAMaya Plugin 0.8.2<br />
</a></li>
</ul>
<p>The entire process will take less than an hour, but the user involvement is rather low.</p>
<ol>
<li><strong>Install COLLADAMaya Plug-in<br />
</strong>Download the Maya plug-in disc image, mount, and install using the supplied package. Once the plug-in is installed, open Maya and navigate to Window &#8211;&gt; Settings/Preferences &#8211;&gt; Plug-in Manager. You will see a list of all available plug-ins. Choose &#8220;Loaded&#8221; next to COLLADAMaya.bundle.</p>
<p><img class="alignnone size-full wp-image-42" title="COLLADAMaya Plug-in Activate" src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/03/picture-2.png" alt="COLLADAMaya Plug-in Activate" width="434" height="106" /></p>
<p>You&#8217;ll notice you receive an error, like this:</p>
<pre><strong>Library not loaded: libboost_filesystem-xgcc40-mt-1_36.dylib
</strong><strong>Referenced from: /Users/Shared/Autodesk/maya/2009/plug-ins/COLLADAMaya.bundle
</strong></pre>
<p>This is the error we&#8217;re going to fix in the next steps.</li>
<li><strong>Install XCode</strong><br />
Download the XCode image from Apple&#8217;s Developer site. It&#8217;s about 1GB in size. The default settings are all you need if you don&#8217;t plan on doing anything else with it. This is the biggest issue with this workaround. It will take up about 1GB of space.</li>
<li><strong>Install the Boost Library</strong><br />
Download the Boost Library 1.36.0. Newer libraries may work, but this is the library that the plugin was compiled against in the development stage. Select the version that ends in .tar.gz. This made a difference for me, though I&#8217;m not exactly sure why. I recommend you extract the contents to the Desktop. Open Terminal, which can be found in /Applications/Utilities. To get going you need to configure the installation procedure before installing.</p>
<p align="justify">In the terminal you&#8217;ll need to navigate to the Boost folder on the Desktop. Obviously if you extracted elsewhere, navigate there. Here are some <a href="http://newsourcemedia.com/art.11.basic_terminal_commands.php">Terminal commands for rookies</a>. Once you have successfully navigated inside the Boost folder, type:</p>
<pre>./configure</pre>
<p align="justify">This will start the configuration script. It takes a minute or two to complete. Once complete, type:</p>
<pre>sudo make install</pre>
<p align="justify">Enter your password and hit enter. Now is the time for a break, especially since it takes about 20 minutes to unpack these files. When it finally finishes you will be given a message that the library was successfully installed.</p>
</li>
<li><strong>Re-Enable Plug-in</strong><br />
Return to Maya and re-enable the plug-in. See Step 1 to review. You should not get an error message this time around. Success!</li>
</ol>
<p>Now you are free to model and export your your work to COLLADA for use in your Papervision3D Flash projects. Here are the settings I use to export my work:</p>
<p><img class="size-full wp-image-54 alignnone" title="mayacolladasettings" src="http://www.thebiggerdesign.com/blog/wp-content/uploads/2009/03/mayacolladasettings.gif" alt="My Export Settings" width="585" height="1302" /></p>
<p>For those just getting their feet wet in Papervision3D and would like to see how their work looks in a Flash movie, try out <a href="http://code.google.com/p/mrdoob/wiki/pv3dpreviewer">Mr. doob&#8217;s Papervision3D Previewer</a>.</p>
<p>I hope this post is helpful to those few users who were in my shoes. Leave a comment and let me know how it worked out.</p>
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